Unit card health indicators will now display correctly when fighting battles with a very large amount of unitsįixed an issue where unit cards were not being deselected if the player moves the mouse off of them whilst the unit is taking damageįixed a bug where explosion damage was not being applied to all entitiesĬamera mode now uses standard camera setting when loading in to campaign quest battlesĭefault deployment zone sizes adjusted for custom battlesĭefenders in Ambush Battles will no longer briefly see the terrain and enemy army before the screen blacks out Updated the rallying Battle mechanic to require units to have more than 0 Leadership before they are able to rallyįixed an exploit that would allow the player to use ranged attacks without expending any ammunition in Battles Limited use items will now display the remaining duration whilst active in Battles Rival Necromancer event now restricted to Vampire Countsīlood Knights no longer clip through their mountsįixed an issue where seams were showing on Zombie units on low graphic settingsįixed a bug where Mannfred was not given Unique Items after winning Quest Battlesįixed a bug where the Necromancers leg would clip through his tunic during his death animation in battleįixed a bug where the Luminark of Hysh would take 3x the amount of damage as each entity on the model was taking damage from the same sourceĮmpire halberd thrusting animations realignedįixed a bug where enemy units would remain hidden until around 10m awayįixed an issue that prevented cumulative resistance caps applying, enabling some units to become immune to damage Improvements made to tooltip text explaining Raise Dead feature in the Campaign Steam from Gyrocopters will no longer change colour during Subterranean Battlesīlood Knights and Black Coach added to Raise Dead pool Ungrim Ironfist's armour piercing bonus from his Dragon Slayer ability will no longer clip into the Weapon strength text on the Unit Details panel Ironbreaker's blasting charges now no longer move to model's other hand when in idle pose Gold Sickness trait now restricted to Dwarfs only Greenskins Shaman's Hovel building now correctly affects recruitment slotsįixed a bug where fightiness wouldn't always increase after a victoryĪrmy size for Waaagh armies will now display correctly in the Campaign forces panelįixed an issue where the Organ Gun would have to turn 360 degrees before movingĭwarfs now consistently raise shields to protect from incoming projectiles Unit transfer fightiness bonus is now applied more consistently Orc Boar Boy Big 'Uns Unit Info now displays Anti-Large since dey 'av bigga choppas than da boyz When Azhag dons the Crown Of Sorcery, it cannot be removed! Subjugation now correctly contributes to Sigvald The Magnificent's unlock requirementsįixed an issue where seams were showing on Chaos Spawn Script alteration to ensure Chaos Invasion event doesn't happen too late or not at allĪzazel The Despoiler now displays correctly in the Chaos Tomb Blade quest UI When AI-controlled Chaos Invasion event occurs, Norscan factions will no longer war among themselves The Chaos Invasion event will now not be shown repeatedly The Chaos Invasion and Doom Tides events can now no longer occur on the same turn, which previously prevented Archaon from entering play When Chaos Warriors respawn, they now correctly respawn in a state of war against with the same factions as their vassals Sigvald will no longer bleed when the Blood Effects are enabled
#Mount and blade wiki vassals update#
Full details on this content can be found in our Free Content Update Blog. Sarthorael The Everchosen, the Chaos Lord of Change, is also now available to use as a Legendary Lord in custom and multiplayer battles. These additions will increase their cost, but provide a level of granularity, individuality, and can skew their battlefield role to suit your playstyle.Ī host of new free content is made available via this update, including the Empire Amber Wizard hero, The Lore of Beasts, The Beastmen as new and terrifying AI-opponent in the Grand Campaign, and four new Custom and Multiplayer battle maps. When building your army you can now choose individual spells, items and abilities for your characters. Some notable changes include UI scaling for high-resolution displays, performance enhancements and visual improvements for NVIDIA users, and the introduction of the new Siege Attacker trait, enabling armies with Siege Attacker units to immediately initiate sieges without building dedicated siege equipment.Ī huge level of customisation is now available in Custom and Multiplayer battles. Update 2 is designed to add further polish and tweaks, fixes some notable gameplay issues and brings our second pass at unit rebalancing.